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Comments
I also want to make a transforming robot but never had time to make it... Maybe tomorrow...
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ya know ya want ma skeels (Jesus Rocks!)
To fix the terminator problem, try to subdivide the polygons (subsurf... The rendering time would increase, though) and increase the "Sbias" value of the shader.
If it still shows at sublevel 6, add a second subsurf modifier
If catmull-clark does not subdivide things as you want it to, use simple subdiv + smooth modifier (it's also possible to set smooth to affect just a vertex group)
bevel sometimes work well, too (it depends)
the main problem happens after the computer has already tooken 6 minutes to fill-the-octree and is then calculating the occlusion.
i wonder (even a person who is "used to" blender may some time wonder), what does Sbias do?, i try to use it and it does almost nothing to the eye.
ps, love critisism!
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ya know ya want ma skeels (Jesus Rocks!)
I remember the "bias" value of buffer-shadowed spots affected the blurriness of the light border but I don't know about SBias, just that it's supposed to fix terminator. Couldn't find useful information about it...
there's also the Bias button that's supposed to fix terminator: [link]
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ya know ya want ma skeels (Jesus Rocks!)
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